Sound Experiments and distortion effects
Ok so I was given the challenge of creating a TV style distortion effect for a project im working on. The obvious solution for this was to use a sound wave and create a distortion effect based on the SoundMixer.computeSpectrum( ); method in combination with a DisplacementMapFilter to build a distortion effect for any Sprite in an Application or indeed the application itself. As you can see in the example below you can change the size of the pixel distortions by increasing the intensity value. Furthermore if you mouse over objects they are registered with the distorter class to allow for the distortion to stop, you can turn registering on / off by selecting the relavent checkbox's. You can also play pause and stop the effect using the buttons.




