Liquid-Photo 1.1 for iOS brings thermal imaging and night vision
New Post over at Liquid-photo
Liquid-Photo 1.1 for iOS brings thermal imaging and night vision
LiquidPhoto Finally Available on the IOS App Store!
New Post over at Liquid-photo
LiquidPhoto Finally Available on the IOS App Store!
Liquid-Photo now available for iOS!
New Post over at Liquid-photo
Liquid-Photo now available for iOS!
Liquid-Photo for ios screenshots
New Post over at Liquid-photo
Liquid-Photo for ios screenshots
Getting Static Libraries to link correctly in XCode workspaces
I just answered a question on StackOverflow about how to fix dependency issues in xcode workspaces when linking static libraries. This is just a post to remind myself.
On A side note if the files within the library are only to be used in Storyboards then you need to explicitly reference them otherwise the compiler will remove them and you will get Run time errors.
The easiest way to do this is to create a Class with the same name as the library and each file you want to force for inclusion you should do the following.
-(id) init { [CustomClass1 class]; [CustomClass2 class]; etc.... }
Then inside your main application
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //Force inclusion of files. [CustomLibrary class]; return YES; }
SnowPapers
Hot on the heels of SantasSleigh comes SnowPapers!
Snow papers is a simple application that allows you to add a nice snow effect to any of the images currently on your device. You Can then save that image to your Photo Album to use it as a Snowing Wallpaper. In addition you can also choose an image apply your snow settings and let the application run as a ScreenSaver for you device.
Customise the snow effect with the following settings.
* Snow Intensity.
* Snow Speed.
* Snow Scale.
* Gravity.
* Wind.
Some Screenshots.
SantasSleigh
I recently completed and submitted my first iOS application to the iTunes store! This is a universal iOS application for both IPad and iPhone devices.
I had the idea on November 4th and managed to code the whole thing in just over 2 weeks in my spare time. I learned a lot from this and managed to use some nice technologies including.
* Cocos2d For Game Scene Management.
* Box2d For the physics simulations.
* TexturePacker For Sprite Sheet creation.
The idea behind the game is that Santa's Raindeer have escaped and Santa along with Rudolf need to chase them down in order to save Christmas.
Each level has a new Raindeer you need to capture and each time you do you will increase your sleighs speed and flying abilities. Levels are packed with christmas items such as Candy Canes and mistletoe which add to your overall score.
In Addition each level has a Naughty & Nice list that you need to find in order to get a full 3 stars.
here are some screenshots of the application.



















